
she's sceptical, as indicated in her
blog but isn't the only one,
, Clay Shirky writes in Valleyway:
Second Life, the much-hyped virtual world backed by Benchmark Capital, is heading towards two million users. Except it isn't, really. We all know how this game works, and has since the earliest days of the web:
Member of the Business Press: "How many users do you have?"
CEO of Startup: (covers phone) "Hey guys, how many rows in the 'users' table?"
[Sound F/X: Typing]
Offstage Sysadmin: "One million nine hundred and one thousand one hundred and seventy-three."
CEO: (Into phone) "We have one point nine million users."